Sports Coin Operated
Games:
Pitch and Bat (Baseball),
Manikin Sport Games &
Mechanical Animation Games.
by
cfh@provide.net, 06/02/06.
Copyright 1999-2006, all rights reserved.
I Collect, Buy Pitch & Bat, Manikin, and Mechanical
Animation Games!
If you have a sport coin operated such as a "pitch and bat"
baseball, basketball, bowling, boxing, horse race, golf, or any
"manikin" sport game or other coin operated game with mechanical
animation for sale, please contact me! I am looking for many of the
games listed in this document. I buy these games in any condition.
I'm especially looking for Evans 1948
Bat-A-Score, Chicago Coin 1958
Batter Up, Evans 1941
Play Ball, Rockola
1937 World Series, Genco 1955
Champion Baseball, Genco 1957
Quarterback, Chicago Coin 1949
Midget Skee Alley, Mutoscope 1955
K.O. Champ. Gottlieb
Bush League, Gottlieb 1940
Skee-Ball-Ette, Evans 1940
Ski-Ball, Evans 1940
In the Barrel, Rockola 1940-1941
Ten Pins, Evans 1939-1953
Ten Strike, Williams 1964
Mini Golf, Chicago Coin 1947
Basketball Champ. Just email me at
cfh@provide.net.
How to find a game easily in this document: To easily find
a particular game, use the CTRL-F function of your browser, and type
in part or all of the game's name to search this document.
Also check out my
Bowling & Shuffle
Alley web page and
Arcade, Fortune
Teller, Gun Game and Driving game web page for more
information on those games.
Scope of this Document.
This document describes coin operated sports games, manikin, and
mechanical animation pinball games made (mostly) from World War 2 to
present. "Pitch and bat" games are baseball themed (but there are
some other non-baseball theme pitch and bat games too). These games
are similar to (and often classified as) pinball games. The
difference is a small ball is "pitched" to a single large "bat"
(flipper), like a pitcher throws a baseball to a batter. The
player(s) control the pitch and the flipper bat. Points are scored
for target hits (single, double, triple, homerun). Other sports
games like coin operated bowling, basketball, boxing and golf games
are also covered here. Mechanical animation games in this document
include horse racing games with mechanical horses that race, and
manikin games (where a small "mini man" mannequin does some
mechanical animation).
The horizontal "running man" unit used in many post-WW2 pitch
and bat
baseball games. Small mechanical men run the bases as balls are hit
on the playfield. The horizontal running man unit was first introduced
on in 1950 by Williams on Double Header and 1951 Super World Series
(though the 1950 game had the running men appeared from ABOVE the
baseball field, instead of below it). Williams continued using a
horizontal
mechanical running man unit as used on the 1951 Super World Series
until 1973. Here the bases are loaded.
A variation on the baseball running man unit. This Williams
pitch and bat (Touchdown, 1965) has a football themed running
man unit (why are the football players running in circles?!).
Running Man Units.
The running man unit, most often used in coin operated baseball
games, is a mechanical animation device which moves small two
dimensional running base men from base to base. For every hit, a
small metal or cardboard player appears in the baseball diamond, and
circles the bases. The running man's movement corresponds to the
playfield scoring. Most baseball pitch and bat games without a
running man animation unit really aren't collectible. The running
man animation is what helped make these games popular.
The first baseball running man units were used by Williams from
1947 to 1950. These were VERTICAL running man units, as used on
Williams 1947
Box Score and
All Stars, 1948
Yanks, 1949
Star Series, and 1950
Lucky Inning. The vertical running man unit was part of the
actual backglass score glass. Starting in the fall of 1950, Williams
changed to a HORIZONTAL style running man unit. When the horizontal
unit was first introduced, the base runners appeared from the TOP of
the running man unit, above the baseball field. This was done in
1950 only with the game
Double Header (a shuffle alley, and the first game with a
horizontal running man unit). Starting in 1951 with
Super World Series (a pitch and bat), Williams changed their
horizontal running man unit so the running men appeared from
underneath the BOTTOM of the baseball field. This made the running
man unit much more reliable and less likely to jam (a problem with
the 1950 Double Header). Williams used this horizontal running man
unit design from 1951 to 1973.
Novelty versus Replay Games.
A replay, or getting a free game, was considered illegal in
some states (New York and Wisconsin for example). The reason was a
replay was seen as gambling. Many games gave replays for a high
score, or a "match". A match was a random award; if the last digit
of your score matched the number drawn by the game, you got a free
game. Most post-WW2 pinball games gave some kind of replay, but
there were also "novelty" versions of many games that didn't give
replays. Until 1960, novelty games only gave additional score
points for achieving a game goal. But the additional points didn't
net you anything (other than a higher score!). You couldn't win a
free game, or extend your current game on early novelty games.
Starting in 1960, Gottlieb came up with the idea that giving the
player more TIME to play their existing game, instead of a free
game, would keep all sides happy. The conservative anti-gambling
side could no long complain, as the player wasn't winning a free
game. The player was also happy as their game time was extended. The
first pinball game that tried this was Gottlieb's 1960 Flipper. This
was called an "add a ball" (or AAB) game, because when you achieved
a score, you got a free ball. These games were sold mostly in New
York and Wisconsin (where replay games were illegal), and some other
areas.
The idea of extending game time was also applied to Baseball
Pitch and Bat games in 1962. Williams introduced
Extra Inning, which didn't give replays. Instead, if a player
achieved a game goal, they were awarded an extra inning of play.
These games are still known as novelty games (opposed to a replay
game). Novelty games existed prior to 1962 too; these games didn't
give a replay or extra time, but just higher scores! From about 1953
to 1967, Williams usually produced at least two baseball games per
year, but with different titles. They were often the same game, but
one was a replay and one was a novelty model. By 1968 Williams
stayed with one baseball game title per year, and just made it
available as replay or novelty.
Late 1930s and 1940's: Console Games.
The style of the cabinet used on many games during the late 1930s
and 1940s was a woodgrain "console" cabinet. These looked largely
like jukeboxes, with veneer maple or oak encompassing the cabinet. A
very classy style with a very dated antique look. The 1940 Gottlieb
Skee-ball-ette (Skeeballette) and 1940 Evans
Ski-Ball and Evan's 1939
Ten Strike are classic examples of this console style cabinet.
1950's: Woodrail Games.
With the 1950s, game cabinets changed largely from a veneered wood
cabinet to a painted cabinet. This was less expensive than the
hardwood veneer, as stencil patterns were used to paint directly
over the non-veneered plywood sides. Natual solid oak wood was still
used though for the trim around the edges of the cabinet's
scoreglass, lockdown glass molding, and generally anywhere there was
glass enclosures. This 1950s "woodrail" era ended in late 1960/1961
when most games changed to stainless steel metal side rails and no
oak trim around the scoreglass.
Late 1950's: Multiple Pitch Baseball Games.
Starting in the late 1950's, many pitch and bat games started to
have multiple pitches. This allowed the ball to be pitched fast or
slow. A curve or knuckle ball was used on some games too (a magnet
under the playfield achieved the curve). This worked really well for
two player games where one player pitched and the other batted. Also
multiple player sports games became more prevelant.
1960's: Replays versus Extra Innings Baseball Games.
In 1962 Williams introduced the pitch and bat game
Extra Inning. This game awarded extra innings (extra play time)
for high scores (a "novelty" game), instead of winning a game (a
"replay" game). From about 1953 to 1967 Williams usually produced
two baseballs each year; a replay version and a novelty version with
different titles. By 1968, Williams produced just one baseball title
per year that was switchable from replay to novelty (early on, may
state laws perhibited games to be sold that had any sort of "replay"
to them, and companies had to make games that could not be easily
converted to replay).
Late 1960's: Less Popular Pitch and Bat Games.
There were some other ideas tried in the 1960's that weren't very
popular. This included the 1965 Midway
Play Ball. This gave the player a predetermined number of
pitches between 25 and 50 (depending on how the game was set up).
Targets on the playfield could give as many as 10 runs. Another
unpopular idea tried was Williams 1969
Fast Ball, which has an exceptionally wide playfield. Also
Williams 1970
Hit and Run, was another wide body baseball, but had no targets
or scoring holes. Instead there were several horseshoe shaped target
areas that the ball could roll around. There was also a baseball
diamond of lights on the playfield. As a ball rolled around the
horseshoe, the lights progressed (like a runner) on the diamond.
When the ball finished its horseshoe, the playfield light runner
stopped. This game was not popular either.
Early 1970's: The Last of the EM Baseball Pitch and Bat Games.
Williams started to get their stride back with 1971's
Action Baseball (a more conventional pitch and bat, but no
running man unit). This game still used the less popular, previous
year's "Hit and Run" playfield running man light animation. But then
in 1972 and 1973 Williams released
Line Drive and
Upper Deck. These last two games used electronic sounds for
crowd noise and hit sirens, and the conventional mechanical running
man unit in the backbox. Unfortunately 1973's Upper Deck was the
last electro-mechanical (EM) baseball game offered by Williams. Not
until their 1984 electronic
Pennant Fever and 1991
Slug Fest would Williams introduce another pitch and bat game.
Restoring Willams Pitch and Bat "Men" for the Running Man
Unit.
The "men" used on the Williams pitch and bat running man unit games
from 1951 to 1973 were cardboard. When restoring these games, often
the cardboard men in the infield are damaged. I have scans of some
of the players. These can be printed with a color printer, and then
glued onto the face of the damaged players. These "men" should be
printed as follows: The
infielders,
pitcher, runners, and umpire are all 2 5/16" tall. The
batter is 2 3/8" tall. And the catcher is 1 3/4" tall.
Left: The Ten Strike (and Ten Pins) bowling manikin. This
game is a bowling game, but is the size of a pinball machine! You turn
the manikin with a control, and press a button to make the manikin
actually bowl the ball. This game was reissued by Williams in 1970 as
Mini Bowl.
Right: The mechanical animation in Williams 1951 Sea Jockeys.
Each pop bumper on the playfield advances it's respective boat. The
first boat to the finish line wins.
Non-Baseball Pitch & Bats, Manikin, and Mechanical Animation
Games.
There are plenty of other non-baseball pitch and bat and pinball
games that are great. Games like Midway's 1965
Mystery Score, which is a pitch and bat monster themed game.
Also games like Midway's 1963
Race Way,
Flying Turns, which are race car themed games. These car games
have a running man unit too! But instead of baseball men, race cars
go around a race track.
Horsey Games (Horse Racing).
the 1950s brought with it a slew of "horsey" games by Williams.
These games had mechanical animated horses racing through the
backglass (or playfield). The first game that had this was
Hayburners in 1951. This game had six horses racing through the
backglass. The player was assigned one of the horses, and his job
was to score on bumpers just for his horse, to advance it first to
the finish line. The game ended when any horse got to the finish
line, or when all five pinballs drained. In addition, between 1951
and 1952 Williams produced some games using the same mechanism but
with other racing themes such as
Jalopy (old cars that race),
Spark Plugs (horse racing),
Sea Jockeys (motor boat racing), and
Handicap (horse racing), all using the Hayburners mechanism to
move little cardboard figures. Williams took a break until
Daffy Derby in 1954, which was a one flipper pinball game with
the familar mechanical horse running unit. A different approach to
the horse race theme was taken with
Turf Champ in 1958. This pinball had the horse running unit in
playfield instead of the backbox, and was the only horse race
pinball that allowed the player to pick their horse (instead of the
game doing it for them). This game had a very large playfield width
to accomodate the playfield mounted mechanical horses. it also
played badly, because there isn't much playfield area for the ball,
and the ball drains very fast (short game time). Again there were no
horse race games until
Nags in 1960, which was Williams last single player woodrail
pinball game, and used the better backbox mechanical horse running
unit. This was probably the best of the horse race pinball games, as
it used score reel scoring, and had a pop bumper playfield turntable
that rotated during game play! Williams last use of the horse
running unit was in 1972's
Winner, which again used a playfield mounted horse race unit.
But instead the horses were *under* the playfield, and the player
viewed them through a clear plexiglass window. This saved the
playfield for the ball, but unfortunately Winner just didn't play
well and hence is not very desirable.
Manikin (Mannequin) Games.
(Please email me if you have any of these for sale!)
There are other cool mechanical animation games that use
"manikins" (or "mannequin" if you prefer). There are some baseball
manikin games, such as the Rockola
1937 World Series and Evans 1948
Bat-A-Score (with the World Series being the most famous, and
the Evan Bat-a-Score being much more unknown, and not nearly as
elaborate as the 1937 World Series). But there are plenty of
non-baseball manikin games too. Some very unusual examples includes
H.C. Evans'
Ski-Ball (3/40) and
In the Barrel (6/40), Gottlieb's
Skee-Ball-ette (1940), Chicago Coin's
Midget Skee Alley (1949) and Satomi's
Pitch Ball (1972). I was always a fan of skee bowling, but the
size of a skee bowler makes owning one impossible. Because of this,
the manikin versions are very cool. I would love to find one of
these, especially the Gottlieb Skeeballette.
There are also several basketball manikin games, including
Genco's
Two Player Basketball (1954), which is probably the most famous.
They also make a "jungle" version of this games, called
Monkey Jungle. Chicago Coin had the original version (which
Genco copied and updated) called
Basketball Champ (1947) and the later
Pro Basketball (1961), both single player. Another very unusual
manikin game is Mutoscope's
Silver Gloves (1948). Two manikins actually box each over for
the knock out! (I'de love to find one of these too.)
One of the coolest manikin games are the Evans'
1939-1953 Ten Strike, Rockalo's 1940-1942 Ten Pins (a licensed
clone of Evans' Ten Strike), and Williams
1957 Ten Strike (or
Ten Pins, the novelty version). These games are actually bowling
games, but are the size of a pinball game. There is a manikin bowler
that the player controls. The "little man" actually bowls a steel 1
1/4" pinball down a lane, which hits small bowling pins. This game
was reissued by Williams in 1970 as
Mini-Bowl. Sega even copied Williams and came out with their own
manikin bowler in the 1972 called
Pro-Bowler.
Another manikin game is Williams' 1964
Mini Golf. This game had a manikin golfer, and a nine hole
playfield. The object is to putt the ball into the correct golf
holes one to nine (a very linear game, since you always started with
hole number one!) There were several other manikin golf games
related to Mini Golf. The first was Southland Engineering's
Little Pro (1964), which was actually the first manikin golf
game (Williams bought the rights from Southland to produce the
nearly identical, but more well-known, Mini Golf). There is also the
1965 Williams
Hollywood Driving Range. The game play is more like a pitch and
bat (less linear) Golf game. Hollywood Driving Range also has
traditional score reel scoring (instead of just strokes and holes),
and backglass animation. Interestingly, in 1991 Bromley released an
updated version of the 1964 Mini Golf called
Bromley Little Pro, which was a ticket-spitting redemption game.
Bromley added some features to the game like electronic scoring and
sound, and also hazzards like ramps and a spinning wind mill. The
good thing about the Bromley version is you can continue your game.
If you could never get past hole three on Mini Golf, at least with
Bromley's Little Pro you could continue your current game (for 25
cents!) until finishing all the holes.
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Coin Operated Baseball Games, Alphabetic Order
Format: Game Name, Manufacturer (Game Number), Date Released,
additional info. (many pictures thanks to Russ
Jensen, Mark Cote and Mike Singer)
|
Other Coin Operated Sports Games, Alphabetic
Order:
This includes horse racing, hockey, football, baseketball,
boxing, golf, sports related animated pinball, non-baseball pitch and
bat, sports bowling games, and manikin bowling games.
-
All American Quarterback*, Williams, 10/49, #32, one player
pitch and bat, horizontal running man unit with a single football
player that runs right and left, football version of
Star Series* (1/49) with the same body and a repainted playfield
and a different head.
-
All Star Hockey, Chicago Coin, 12/41, one player.
-
Bally Basket Ball, Bally, 1940, bally basketball game.
-
Basketball - Midway, Midway, 1964, domed basketball, holes line
the concave court and players on opposite ends try to be the first
to launch the ball out using a numbered series of push-buttons on
their control panel.
-
Basketball - Sega, Sega, 1966.
-
Basketball Champ, Chicago Coin, 1947, one player, balls
automatically delivered to an offensive manikin basketball player
which the player controls and uses to shoot for a basket. Also a
defensive manikin that moves left and right in front of the player
controlled offensive manikin.
-
Bolascore (Bowlascore), Supreme, 1940s (exact date unknown, a
conversion of Evans Ten Strike.
-
Bowlette, Gottlieb, 3/50, one player, smaller shuffle-type
bowler with mini-bowling pins that are electrically knocked down.
Slightly longer than a conventional pinball game.
-
The Boxing Machine, maker unknown, date unknown (1980s), a
modern version of Mutoscope's
K.O. Champ (1955).
-
Carnival, Midway, 1963, one player, a circus themed pitch and
bat.
- Carnival Target, Midway, 1963, two players, a pitch and bat.
-
Champion Hockey, Max Manufacturing Company, late 1940's (exact
date unknown), largely a copy of Chicago Coin's
Goalee (1946).
-
Daffy Derby*, Williams, 6/54, one player pinball, one flipper,
two parallel captive ball lanes (one on each side of the playfield),
pinball game with mechanical horse running unit.
-
Derby Roll*, United, 5/55, a "roll-down" game where a ball is
rolled down the playfield and into the desired hole advancing a
mechanical horse in the backbox.
-
Flying Turns*, Midway, 1964, two player pinball, auto racing
pinball style game but with a racecar "running man" type unit,
similar to
Race Way* (9/63) and
Winner (12/64), uses real "Dinky Toy" cars (one Ferrari, one
Maserati) in the backbox.
-
Goalee, Chicago Coin, 1/46, two player hockey game, manikin
(mannequin) goalie hockey players bat the ball (puck) back and
forth. Also see Max Manufacturing's
Champion Hockey.
-
Grand National Sweepstakes, Seeburg, 1936, Seeburg Grand
National was made in the early 1930's when gambling on pinball games
had become extremely popular. Seeburg wanted a piece of the action,
so they made this cash payout horserace game. The player selected
the number of the horse desired to bet on, then the circle of horses
would spin, and if it stopped on that horse number, you won!
-
Gridiron, Williams, 10/69, #376, two players, pitch and bat with
a football theme, available novelty or replay, red and blue score
dials, foot-shaped plastic over bat (which is usually missing or
broken).
-
Handicap*, Williams, 6/52, one player, horse race theme pinball
with horse running unit in backbox.
-
Hayburners*, Williams, 6/51, #55, one player, horse race theme
pinball with horse running unit in backbox,
-
Hayburners II*, Williams, 8/68, #360, 2 player, horse race theme
pinball with horse running unit in backbox, first pinball game with
3" flippers.
-
Hockey Champ, Chicgo Coin, 11/68, two players.
-
Hollywood Driving Range, Williams, 1/65, #308 (replay) and #323
(novelty), one player, golf theme pitch and bat style game with
manikin golfer. Backglass animation, similar to Williams' Apollo
(1967) pinball game. Uses same manikin golfer as
Mini Golf (9/64).
-
In the Barrel, Evans, 6/40, one player, manikin ski ball skee-ball
game, similar to
Ski-Ball (Evans 3/40) and Gottlieb's
Skee-Ball-Ette (1940).
-
Jalopy*, Williams, 8/51, #57, one player pinball, "running car
unit" animated backglass with cars that race. Exactly the same game
as Williams' 1951
Hayburners, but with a car race theme.
-
JMCO Vending Machine, EE Junior Manufacturing, date unknown, a
gumball basketball game.
-
Jungle, Williams, 7/60, #239, one player pinball, animated
jungle animals are knocked down (shot) as rollovers are hit on the
playfield. Unique "space age" cabinet design that Williams used just
under a year. Also has a red animated animal score reel in the
center of the playfield with pictures of the animals that are
knocked down by hitting the center target.
-
K.O. Champ, International Mutoscope, 9/55, KO Champ is a manikin
boxing game under a dome.
-
Knock Out Fighters, National Novelty, 1928, K. O. Fighters is a
manikin boxing game.
-
Little Pro, Southland Engineering, 3/64, one player, a 9 hole
par 3 manikin golf game. Designed by Harry Williams, low production,
very similar to Williams'
Mini Golf (9/64) as Williams bought the rights to Little Pro,
but Little Pro has a much less attractive art.
-
Little Pro, Bromley, 1991, a 9 hole par 3 golf game. A modern
version of Southland Engineering's
Little Pro (3/64) and Williams'
Mini Golf (9/64). Fully electronic, and has golf obsticles like
ramps and a moving windmill.
-
Midget Skee Ball, Chicago Coin, 1949, 1 player, manikin player
skee bowl game, (also see the copy of this game, Satomi's
Pitch Ball, 1972).
-
Mini-Bowl, Williams, 8/70, #379, manikin bowler, reissue of
Ten Strike and
Ten Pins (12/57).
-
Mini Golf, Williams, 9/64, #301 (replay) & #309 (novelty), two
players, 9 hole par 3 manikin golf game. Must shoot holes one to
nine, in order, with a limited number of shots. The rights for this
game were bought from Southland Engineering. Hence Mini Golf is very
similar to their
Little Pro (1964) game. Score reels only show strokes taken and
hole number. A more pitch and bat style of this game was released in
1965 with Williams'
Hollywood Driving Range game.
-
Mystery Score, Midway, 8/65, one player, monster theme pitch and
bat.
-
Nags*, Williams, 4/60, one player, woodrail pinball game with
mechanical horse running unit and a pop bumper playfield turntable.
-
Old Time Basketball, 1976, Exidy, a failed attempt to copy the
classic 1947 Chicago Coin
Basketball Champ. Only about 1000 of these were made, as they
did not sell well (they had to compete with videos and pinballs).
-
Par Golf, Super Par Golf, Chicago Coin, 1965, one player,
backbox animation. Has a manikin golfer next to the conventional
"pitch and bat" style bat. Unfortunately the manikin is often broken
(from pitched balls). Replay version of Par Golf.
-
Play Football (or Play Soccer), Chester Pollard Amusement
Company, 1924-1926, mechanical soccer game (marked as "football"
outside the USA).
-
Play Golf, Chester-Pollard Amusement Company (NYC), 12/27,
manikin golf game in large huge oak cabinet
-
Play Hockey, International Mutoscope, 1940s (exact date
unknown).
-
Pro Basketball, Chicago Coin, 1961, one player manikin
basketball game.
-
Pro Block a Shot basketball, Briarwood, 1976, two players.
-
Pro-Bowler, Sega, 1972, two players, mechanically animated
manikin bowling game. Very similar to Williams'
Mini Bowl (8/70). Five foot playfield length.
-
Pro Hockey, Chicago Coin, August 1961, two player hockey game.
-
Quarterback, Genco, 1957, one player, 1.5" plastic balls that
are kicked through the air.
-
Race Way*, Midway, 9/63, two player pinball, auto racing pinball
style game but with a racecar "running man" type unit, similar to
Flying Turns* (1964) and
Winner* (12/64), uses real "Dinky Toy" cars (one Ferrari, one
Maserati) in the backbox.
-
Sea Jockeys*, Williams, 11/51, #60, one player, motorboat racing
pinball game with running motorboat animation unit.
-
Set Shot Basketball, Richman Corp. (sold by Munves), 4/52, two
players. There are five or six ping pong balls that fall into holes.
Each hole has a lever that you manually trigger to flick a paddle
under the ball to shoot it towards the basket. Each basket is scored
on the backboard scoreboard (lights).
-
Shuffle Slugger, United, circa 1952 (exact date unknown), two
player. A shuffle alley with a baseball theme.
-
Silver Gloves, Mutoscope, 1948, two players, manikin boxers
fight each other (boxing), one control moves the fighter forward and
back, the other control swings the fighter's arm, when a fighter is
knocked out by a hit to the chin, the manikin actually falls down
for the count, three knock outs and the other player wins.
-
Spark Plugs*, Williams, 9/51, one player, pinball game with
mechanical horse running unit.
-
Supreme Bolascore, Supreme Enterprises, 1942, one player, a
revamp of Evan's Ten Strike manikin bowler, uses a giant "roto-target"
instead of individual bowling pins.
-
Targets, Bally, 9/59, #640, two players, rifle theme pitch and
bat, rollaway cabinet style, one of three Bally "Swing Shot" games
(Bally's marketing term for a pitch and bat).
-
Target Gallery, Midway, 1962, one player, animal themed
(rabbit and squirrel) pitch and bat.
-
Target Gallery, Midway, 1962, two player, animal themed
(cat and mouse) pitch and bat.
-
Team Hockey, United, 1950s (exact date unknown).
-
Ten Strike, Evans, 9/39 to 1/53, made in several different
variations, mechanical manikin bowling game. Rockola made a licensed
copy called
Ten Pins from 1940 to 1941. Evans went out of business in 1955,
and the manikin bowler idea was bought by Williams and used in their
"Ten Strike" and
"Ten Pins".
-
Ten Strike, Williams, 12/57, two players, mechanically animated
manikin bowling game, match feature, replay version of Ten Pins
(12/57), reissued in 1970 as
Mini Bowl.
-
Ten Strike 6 Player, Williams, 12/57, six players, mechanically
animated manikin bowling game, a six player version. Available only
in 7 foot ("jumbo") playfield length.
-
Ten Pins, Rockola, 1/40 to 1941, manikin bowler, a licensed copy
of Evans'
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